As you watch a Movie you will observe that it changes from one view to another as the story
unfolds. You will see close up shots and long shots and shots from varying angles. The different
shots produce effect and add to the atmosphere of the story.
The data displayed in Figure 16.1 is contained in a single Blender file and will Render into a
single Video File. It would seem to follow that to produce different shots to make up a Movie you
would create multiple Blender files. This is not the case, since instead, you can have multiple
Scenes in a Blender File
The default Blender file contains one Scene which houses the data for Rendering to a Video File.
Instead of creating multiple Blender files you add Scenes within a Blender file. Each Scene will
Render to a separate Video File. Each Scene will contain separate Collections, Canvases and
Layers.
As you can see, to keep track of the different Scenes and their content, you have to be
organised. To demonstrate the logic of the process the simple Animation Sequence of Perpetual
Motion created in Chapter 11 – 11.10 will be employed.
The Perpetual Motion Sequence saw a Ball bouncing around inside a Circle in a 30 Frame
Animation. 30 Frames at 24 Frames per second (default Frame Rate) = 1.25 seconds of
Animation.
16.1 The Storyboard
Even at this stage you have to be mindful of what the final outcome is to be. 1.25 seconds may
be what you want. Think of any TV commercial. Some displays on the Screen are even shorter
than this. For this demonstration the sequence will be extended.
The plan will be to create three video clips which eventually will be combined into a single movie
file. Let's say have the Ball bounce around for approximately 3.75 seconds (30 frames at 24
Frames per second times three) which will be the first clip (Scene 1). The second clip will see a
second ball introduced to the Scene with both bouncing for another 3.75 seconds (Scene 2)
followed by more Balls bouncing for yet another 3.75 seconds (Scene 3).
When combined the clips will produce a Video File which will play for 11.25 seconds.
The above plan constitutes the Storyboard for the production.
Figure 16.2
Clip 1
Clip 2
Clip 3
As the Video plays Bouncing Ball displays are added at intervals.
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